A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey
- Abstract Escape rooms have gained popularity across the globe, be it for entertainment, team building, or learning purposes. Solving puzzles has intrigued humanity since ancient times and playing games together facilitated intercultural encounters, encouraging mutual learning. This situated action builds on the idea of a mobile escape room within a suitcase, which when traveling shares previous encounters and collects new puzzles, thereby ever evolving. A suitcase will arrive in Sibu, Malaysia, with augmented reality stickers that entail puzzles created in Namibia. Visitors need to solve the puzzles to open the suitcase, which contains treats from Namibia, as well as materials to create new puzzles. Visitors participate in creating their own cultural puzzles, upload them to the augmented reality application, and thereby contribute to a new multicultural escape suitcase. The puzzles can also be played back at home, and the suitcase will continue evolving as it travels.
Author: | Katja BeckerORCiD, Heike Winschiers-TheophilusORCiD, Donovan MaaszORCiD, Selma AualaORCiD, Helvi ItengeORCiD, Joseph-David IsaacsORCiD, Kaulyaalalwa PeterORCiD, Naska GoagosesORCiD |
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URL: | https://dl.acm.org/doi/10.1145/3661456.3666048 |
DOI: | https://doi.org/10.1145/366145.3666048 |
Parent Title (English): | PDC '24: Proceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities |
Publisher: | ACM Digital Library |
Document Type: | Conference Proceeding |
Language: | English |
Date of Publication (online): | 2024/08/22 |
Date of first Publication: | 2024/08/22 |
Publishing Institution: | Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen |
Release Date: | 2025/06/10 |
Tag: | Escape Room; Game Design; Multicultural; Puzzles |
Issue: | Volume 3 |
Pagenumber: | 3 Seiten |
First Page: | 3 |
Last Page: | 5 |
Licence (German): |