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Web advertisements are the primary financial source for many online services, but also for cybercriminals. Successful ad campaigns rely on good online profiles of their potential customers. The financial potentials of displaying ads have led to the rise of malware that injects or replaces ads on websites, in particular, so-called adware. This development leads to always further optimized and customized advertising. For these customization's, various tracking methods are used. However, only sparse work has gone into privacy issues emerging from adware. In this paper, we investigate the tracking capabilities and related privacy implications of adware and potentially unwanted programs (PUPs). Therefore, we developed a framework that allows us to analyze any network communication of the Firefox browser on the application level to circumvent encryption like TLS. We use this to dynamically analyze the communication streams of over 16,000 adware or potentially unwanted programs samples that tamper with the users' browser session. Our results indicate that roughly 37% of the requests issued by the analyzed samples contain private information and are accordingly able to track users. Additionally, we analyze which tracking techniques and services are used.
Neuroscientists want to inspect the data their simulations are producing while these are still running. This will on the one hand save them time waiting for results and therefore insight. On the other, it will allow for more efficient use of CPU time if the simulations are being run on supercomputers. If they had access to the data being generated, neuroscientists could monitor it and take counter-actions, e.g., parameter adjustments, should the simulation deviate too much from in-vivo observations or get stuck.
As a first step toward this goal, we devise an in situ pipeline tailored to the neuroscientific use case. It is capable of recording and transferring simulation data to an analysis/visualization process, while the simulation is still running. The developed libraries are made publicly available as open source projects. We provide a proof-of-concept integration, coupling the neuronal simulator NEST to basic 2D and 3D visualization.
Steps Towards an Open All-in-one Rich-Client Environment for Particle-Based Mesoscopic Simulation
(2018)
Opportunities and Challenges in Mixed-Reality for an Inclusive Human-Robot Collaboration Environment
(2018)
This paper presents an approach to enhance robot control using Mixed-Reality. It highlights the opportunities and challenges in the interaction design to achieve a Human-Robot Collaborative environment. In fact, Human-Robot Collaboration is the perfect space for social inclusion. It enables people, who suffer severe physical impairments, to interact with the environment by providing them movement control of an external robotic arm. Now, when discussing about robot control it is important to reduce the visual-split that different input and output modalities carry. Therefore, Mixed-Reality is of particular interest when trying to ease communication between humans and robotic systems.