Informatik und Kommunikation
Refine
Year of publication
Document Type
- video (60)
- Conference Proceeding (45)
- Part of a Book (39)
- Article (32)
- Course Material (13)
- Book (11)
- Lecture (7)
- Contribution to a Periodical (4)
- Other (3)
- Master's Thesis (2)
Keywords
- Robotik (30)
- Flugkörper (21)
- UAV (21)
- Journalismus (15)
- Rettungsrobotik (8)
- 3D Modell (7)
- Akkreditierung (7)
- E-Learning (7)
- Marketing (6)
- Radio-Feature (6)
- Mikroinformatik (5)
- Virtuelle Hochschule (5)
- Erweiterte Realität <Informatik> (4)
- Human-Robot Interaction (4)
- Mikrocomputer (4)
- Mikroprozessor (4)
- Rasenmäher (4)
- World Wide Web 2.0 (4)
- Alternative Geschäftsmodelle (3)
- Augmented Reality (3)
- DRZ (3)
- Datenjournalismus (3)
- Deutsches Rettungsrobotik-Zentrum (3)
- Informatik (3)
- Kommunikation im Internet (3)
- Kommunikationswissenschaft (3)
- Kulturmanagement (3)
- Medieninformatik (3)
- Online-Medien (3)
- SLAM (3)
- Studiengang (3)
- Studium (3)
- Werbung (3)
- Bologna-Prozess (2)
- Branding (2)
- CD-ROM (2)
- Club-TV (2)
- Content-Marketing (2)
- Crowdfunding (2)
- Empirische Methoden (2)
- Fachjournalismus (2)
- Gatekeeping (2)
- Gestaltung (2)
- Graswurzel-Journalismus (2)
- Hands-free Interaction (2)
- Innovation (2)
- Intel-Prozessor (2)
- Internet (2)
- Kartierung (2)
- Lernraum (2)
- Mapping (2)
- Medienforschung (2)
- Medienrecht (2)
- Mikrocomputertechnik (2)
- Netzwerk-Medien (2)
- Partizipativer Journalismus (2)
- Personal Computer (2)
- Physik (2)
- Point Clouds (2)
- Qualifikationsrahmen (2)
- Social Media (2)
- Tetraplegie (2)
- Trennungsgrundsatz (2)
- Twitter <Softwareplattform> (2)
- Ubuntu (2)
- Vegetationsbrand (2)
- Wissenschaftliches Arbeiten (2)
- composition (2)
- design process (2)
- gender stereotypes (2)
- gender-sensitive design (2)
- gender-specific design (2)
- Öffentlichkeitsarbeit (2)
- Ökonomie (2)
- 360° Panorama (1)
- 3D-Printer (1)
- ANSI-C (1)
- Adobe Audition (1)
- Akademischer Grad (1)
- Akkreditierung (1)
- Akkreditierungsagentur (1)
- Akkreditierungsagentur für Studiengänge der Ingenieurwissenschaften, der Informatik, der Naturwissenschaften und der Mathematik (1)
- Akustik (1)
- Alltagsunterstützende Assistenzlösung (1)
- Arbeitsbelastung (1)
- Arbeitsmotivation (1)
- Arbeitspsychologie (1)
- Artificial Intelligence (1)
- Arzneimittel (1)
- Assembler-Prgrammierung (1)
- Assisted living technologies (1)
- Assistive robotics (1)
- Atomphysik (1)
- Audioschnitt (1)
- Automatisierung (1)
- Automatisierung, Journalismus, Literaturüberblick (1)
- Autonomous Agents (1)
- BSM (1)
- Bachelor-Studiengang (1)
- Bachelorstudiengang (1)
- Bachelorstudium (1)
- Befragung (1)
- Berufsbefähigung (1)
- Berufseinsteiger (1)
- Berufsfeldstudie (1)
- Bildverarbeitung (1)
- Bodily sensation maps (1)
- Boulevardisierung (1)
- Brand theory (1)
- COVID-19 (1)
- CRM (1)
- Chief Executive Officer (1)
- Codegenerierung (1)
- Commercial communication (1)
- Communication management (1)
- Continuous Queries (1)
- Corporate Identity (1)
- Curriculanormwert (1)
- Data Journalism (1)
- Datalog (1)
- Datenanalyse (1)
- Deductive Databases (1)
- Depression (1)
- Designprozess (1)
- Digitale Speicher (1)
- Elektrizitätslehre (1)
- Emotion induction (1)
- Enterprise JavaBeans (1)
- Entgrenzung (1)
- Enthüllungsjournalismus (1)
- Evaluation (1)
- Eventmanagement; digitale Events; interne Kommunikation (1)
- Exposé (1)
- Fachgesellschaft (1)
- Fernsehnachrichten (1)
- Fernsehsendung (1)
- Festkörperphysik (1)
- Freundeskreis (1)
- Fuzzy-Optimierung (1)
- Galtung (1)
- Gatewatching (1)
- Gehirn & Computer (1)
- Genderstereotype (1)
- Generation Y (1)
- Geräusche (1)
- Geschichte (1)
- Geschlecht (1)
- Greek dept crisis (1)
- Halbleiterspeicher (1)
- Hochschulbildung (1)
- Hochschulqualifizierungsprozess (1)
- Human-centered computing (1)
- Hören (1)
- IAPS (1)
- Incremental Evaluation (1)
- Inferenz <Künstliche Intelligenz> (1)
- Informatikstudium (1)
- Ingenieurstudium (1)
- Integrierte Schaltung (1)
- Interaktion (1)
- Intereffikation (1)
- Internationalisierung (1)
- Interrupt <Informatik> (1)
- Journalism (1)
- Journalistenausbildung (1)
- Kalman filter (1)
- Kernphysik (1)
- Kommunikation (1)
- Komposition (1)
- Kreditpunktesystem (1)
- Kulturelle Einrichtung (1)
- Kulturforschung (1)
- Kulturmarketing (1)
- Kultursponsoring (1)
- Kundenmanagement (1)
- Künstliche Intelligenz (1)
- MS-DOS (1)
- MS-DOS; Betriebssystem (1)
- Machine Learning (1)
- Magnetspeicher (1)
- Manuskript (1)
- Markenmanagement (1)
- Maschinenintelligenz (1)
- Master-Studiengang (1)
- Masterstudiengang (1)
- Masterstudium (1)
- Mathematikstudium (1)
- Mechanik (1)
- Media Brands (1)
- Media brand characteristics (1)
- Media ethics (1)
- Media law (1)
- Media positioning (1)
- Medialisierung (1)
- Medication (1)
- Medienethik (1)
- Mensch-Roboter (1)
- Menschheitsentwicklung (1)
- Mikrofon (1)
- Mikroprozessor-Technologie (1)
- Mixed Reality (1)
- Modellierung (1)
- Modularisierung (1)
- Multi-Agent System (1)
- Musik (1)
- Nachrichtensendung (1)
- Nachrichtenwert (1)
- Nachrichtenwerttheorie (1)
- Naturwissenschaftliches Studium (1)
- NeRF (1)
- Netzkommunikation (1)
- Netzwerköffentlichkeit (1)
- New Work, Information and Communication Industry, Innovation, Organizational Goals, Survey (1)
- Normalisierung (1)
- Object Recognition (1)
- Object-relational Mapping (1)
- Online-Studium (1)
- Optik (1)
- Ortsbestimmung (1)
- Outcome-Orientierung (1)
- PASCAL (1)
- PR (1)
- Pandemie (1)
- People with disabilities (1)
- Persistenz <Informatik> (1)
- Politikjournalismus (1)
- Politische Berichterstattung (1)
- Politische Kommunikation (1)
- Politische Wissenschaft (1)
- Praxissemester (1)
- Principle of separation (1)
- Professor (1)
- Präsentation (1)
- Qualitätssteigerung (1)
- Redaktion (1)
- Relativitätstheorie (1)
- Replication (1)
- Rescue Robotics (1)
- Robot assistive drinking (1)
- Robot assistive eating (1)
- Schleichwerbung (1)
- Schreiben (1)
- Schwingung (1)
- Selbstverständnis (1)
- Small UAVs (1)
- Smart Grid (1)
- Sozialkompetenz (1)
- Sport-Marketing (1)
- Sportpublizistik (1)
- Sprechen (1)
- Stimme (1)
- Streaming (1)
- Studie (1)
- Studienverlauf (1)
- Studierbarkeit (1)
- Supercomputer (1)
- TV-Journalismus (1)
- Thermodynamik (1)
- Travelling-salesman-Problem (1)
- Trendstudie (1)
- Twitter (1)
- Update Propagation (1)
- Vegetationsbrandübung (1)
- Vegetatonsbrandübung (1)
- Virtualisierung (1)
- Virtuelle 3D-Welt (1)
- Virtuelle Realität (1)
- Virtueller Lernraum (1)
- Visual Monocular SLAM (1)
- Wahlforschung (1)
- Weiterbildung (1)
- Welle (1)
- Werbewirkung (1)
- Workload (1)
- Zeitschrift (1)
- Zitat (1)
- Zustandsmaschine (1)
- assistive robotics (1)
- augmented reality (1)
- balance (1)
- cobot (1)
- design tools (1)
- ethics (1)
- expert interviews (1)
- gendersensibles Design (1)
- human robot interaction (1)
- human-centered design (1)
- human-robot collaboration (1)
- hybrid sensor system (1)
- international comparative study (1)
- media accountability (1)
- neutrality (1)
- normalisation (1)
- participatory design (1)
- political journalism (1)
- projection (1)
- quality standards (1)
- relevance (1)
- risk management (1)
- role identity (1)
- sensor fusion (1)
- shared user control (1)
- state machine (1)
- television news coverage (1)
- user acceptance (1)
- virtual reality (1)
- visual cues (1)
- visualization techniques (1)
- watchblogs (1)
Institute
Nowadays, robots are found in a growing number of areas where they collaborate closely with humans. Enabled by lightweight materials and safety sensors, these cobots are gaining increasing popularity in domestic care, where they support people with physical impairments in their everyday lives. However, when cobots perform actions autonomously, it remains challenging for human collaborators to understand and predict their behavior, which is crucial for achieving trust and user acceptance. One significant aspect of predicting cobot behavior is understanding their perception and comprehending how they “see” the world. To tackle this challenge, we compared three different visualization techniques for Spatial Augmented Reality. All of these communicate cobot perception by visually indicating which objects in the cobot’s surrounding have been identified by their sensors. We compared the well-established visualizations Wedge and Halo against our proposed visualization Line in a remote user experiment with participants suffering from physical impairments. In a second remote experiment, we validated these findings with a broader non-specific user base. Our findings show that Line, a lower complexity visualization, results in significantly faster reaction times compared to Halo, and lower task load compared to both Wedge and Halo. Overall, users prefer Line as a more straightforward visualization. In Spatial Augmented Reality, with its known disadvantage of limited projection area size, established off-screen visualizations are not effective in communicating cobot perception and Line presents an easy-to-understand alternative.